Find out what role suits you in the game industry
Lauren Haigh
Associate Licensing & Partnership Manager
As Associate Licensing & Partnership Manager, I am the go between for any partners that we use for our games and games teams.
Hear from Lauren to learn all about the partnerships that are built when
creating games
Phil Brook
Product Manager
As Product Manager I identify the consumer need and ensure business and overall strategies are working effectively.
Learn how Phil makes sure the game is a success
Joanna Cook
Senior HR Business Partner
As a Senior HR Business Partner, I look at ways in which we can attract and keep the talent that comes to us, ensuring that we always listen to and support them.
Learn how Joanna supports the people she works with
Monji Osso
Quality Assurance (QA) Lead
As a Quality Assurance Lead I lead a team of QA testers and analysts. Our job is to make sure the game comes out as well as it can.
Hear from Monji about how he makes sure games are as fun as they can be
Alexis Evans
Senior UI Artist
As a Senior UI Artist, I look at the graphic user interface for the game and consider how it should appear visually.
Discover how Alexis takes care of the design, creating a smooth gaming experience
Amanda Crampton
UX Designer
As a User Experience Designer it's my job to be an advocate for the player and speak up about what the player wants from each element of the game.
Discover how Amanda offers the players the best experience
Justin Andrews
Principle Audio Programmer
As Principle Audio Programmer my job is to support the audio designers who come up with and actually create the audio for the game.
Find out how Justin brings the games to life with sound
Vijay Pendakur
DE&I Industry Expert and Original Co-founder
Learn more about the importance of diversity in the games industry and the vision for this platform.
Click to discover more
Tabby Davies
Software Engineer
As a Release Software Engineer, I work as the barrier between the game teams themselves and the platforms where you see the games available to download.
Discover how Tabby takes the game from development to the app store
Joanna Jakubowska
Principal UI Artist
As a Principle UI Artist, everything to do with a human-computer interaction and how you understand and move through the game, all come under my role.
Learn how Joanna creates seamless player experiences
Ayush Singh
Head of Product
As Head of Product, my role involves lots of project management as well as being involved in developing the road map for future projects and games.
Discover how Ayush creates the road map for future games
Daniel Joseph
Lead Game Designer
As Lead Game Designer, my role is focussed on working with a team of designers and guiding them in terms of feature design and game development.
Hear from Dan as he talks about developing the games
Joe Currivan
Lead Producer
As Lead Producer, I am responsible for project management and delivery management. I work across departments to ensure the job is getting done and direction is clear.
Discover how Joe works across the company to make the games a reality
Ben Meredith
Senior Game Designer
As a Senior Game Designer, I focus on various aspects of game design, including narrative design, script and dialogue writing, character design and systems design.
Find out how Ben creates storylines for games
Matthew Cooper
Environment Artist
As an Environmental Artist, I am responsible for creating the artistic vision for levels in video games while bringing a unique spin to the environments too.
Discover how Matthew brings the environments to life for the worlds we play in
Andy McLachlan
Senior Data Analyst
As a Senior Data Analyst, I find ways to report data so that it is easily understood and interpreted by my team, providing insights that could help improve the game.
Learn more about how Andy uses data to optimise games
Abigail Peters
Data Scientist
As a Data Scientist I collect objective data and and come up with solutions to keep improving the game, to give the players the best experience possible.
Find out how Abi uses data to get to know the players
Kev Adsett
Software Engineer
As a Software Engineer I write code to help the game to understand what it can and can't do, taking the art and design aspects of the game and bringing them together.
Hear from Kev as he explains how he brings the games to life
Grant Arthur
Senior Producer
As a Senior Producer, I'm regularly following up on work, delivering schedules, coming up with creative solutions so that everyone is happy and the job gets done.
Discover how Grant coordinates everyone involved in producing a game
Jennie Lees
Director of Engineering
As Director of Engineering, I work with a team of engineers, making sure that my team are being challenged in the right ways and are happy, not burnt out.
Find out how Jennie manages her team to build the games people want to play
Huda Parween
Senior Game Data Analyst
As a Data Analyst, I monitor the data and work with the product team to improve the games, coming up with new ideas and helping to decide which or idea will perform best.
Hear from Huda as she explains how to use data to launch games at full power