Find out what role suits you in the game industry
Associate Licensing & Partnership Manager
As Associate Licensing & Partnership Manager, I am the go between for any partners that we use for our games and games teams.
As Product Manager I identify the consumer need and ensure business and overall strategies are working effectively.
Senior HR Business Partner
As a Senior HR Business Partner, I look at ways in which we can attract and keep the talent that comes to us, ensuring that we always listen to and support them.
Quality Assurance (QA) Lead
As a Quality Assurance Lead I lead a team of QA testers and analysts. Our job is to make sure the game comes out as well as it can.
Associate Product Marketing Manager
As Associate Product Manager I focus on strategising around key launches within the game and collaborating with teams to finalise live operation communications.
Senior UI Artist
As a Senior UI Artist, I look at the graphic user interface for the game and consider how it should appear visually.
As a User Experience Designer it's my job to be an advocate for the player and speak up about what the player wants from each element of the game.
Principle Audio Programmer
As Principle Audio Programmer my job is to support the audio designers who come up with and actually create the audio for the game.
DE&I Industry Expert and Original Co-founder
Learn more about the importance of diversity in the games industry and the vision for this platform.
As a Release Software Engineer, I work as the barrier between the game teams themselves and the platforms where you see the games available to download.
Principal UI Artist
As a Principle UI Artist, everything to do with a human-computer interaction and how you understand and move through the game, all come under my role.
Head of Product
As Head of Product, my role involves lots of project management as well as being involved in developing the road map for future projects and games.
Lead Game Designer
As Lead Game Designer, my role is focussed on working with a team of designers and guiding them in terms of feature design and game development.
As Lead Producer, I am responsible for project management and delivery management. I work across departments to ensure the job is getting done and direction is clear.
Senior Game Designer
As a Senior Game Designer, I focus on various aspects of game design, including narrative design, script and dialogue writing, character design and systems design.
As an Environmental Artist, I am responsible for creating the artistic vision for levels in video games while bringing a unique spin to the environments too.
Senior Data Analyst
As a Senior Data Analyst, I find ways to report data so that it is easily understood and interpreted by my team, providing insights that could help improve the game.
As a Data Scientist I collect objective data and and come up with solutions to keep improving the game, to give the players the best experience possible.
As a Software Engineer I write code to help the game to understand what it can and can't do, taking the art and design aspects of the game and bringing them together.
As a Senior Producer, I'm regularly following up on work, delivering schedules, coming up with creative solutions so that everyone is happy and the job gets done.
Director of Engineering
As Director of Engineering, I work with a team of engineers, making sure that my team are being challenged in the right ways and are happy, not burnt out.
Senior Game Data Analyst
As a Data Analyst, I monitor the data and work with the product team to improve the games, coming up with new ideas and helping to decide which or idea will perform best.